Hide & Seek
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The haunter surprises the mortal a handful of times.
-Description
Hide & Seek is a tier 2 Pursuit power which causes the Haunter to become visible and attack a mortal.
Targeted mortal gets dealt Light Hunted Horror and Light Belief. If a mortal has over 50 Belief, they may suffer additional Light Hunted Horror hits (50% chance of each additional hit, maximum five hits) as the ghost chases them.
The power will only work while a mortal remains in the room the haunter is in and will immediately stop if they leave.
Users
Ghosts which already know the power:
Ghosts which can learn the power:
Trivia
- Hide & Seek is the only Pursuit power that will stop if a mortal leaves the area of the haunter.
- The power works quite different depending on which ghost group uses it:
- For Azrael, it works similarly to regular chase powers, and due to being an Outside only ghost, he doesn't have to worry about a mortal leaving unless they enter a building.
- For Boo and Wendel, they will "jumpscare" a mortal.
- Due to Clatterclaws not having a movement animation, the power will work immediately.
- Each ghost has their own unique sound effect for the power.
- While Azrael does have his own unique sound now, he used to be silent due to the sound not being set up.
List of Powers | |
---|---|
Attraction | |
Cinematic | |
Cold | |
Darkness | |
Dream | |
Electrical | |
Emotion | |
Fear | |
Flow | |
Ground | |
Heat | |
Madness | |
Manifest | |
Mirror | |
Mischef | |
Nature | |
Noise | |
Portal | |
Possession | |
Pursuit | |
Rain | |
Stench | |
Swarm | |
Telekinetic | |
Vessel | |
Wind |