Charm
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Makes a mortal lucky. Although not scary, it will help raise their belief in psychic phenomena.
-Description
Charm is a tier 6 Mischief power which causes the targeted mortal to become lucky.
Targeted mortal gains Medium Belief and gets the Charmed status.
Being Charmed causes the mortal to:
- Always win games
- Find things they're searching for faster
- Mortal Opposition banishes haunters 25% faster
Charmed lasts for 5 minutes or until they are inflicted with Jinx which would bring them back to normal.
Users
Ghosts which already know the power:
Sound Effect
Trivia
- Originally, Charm had a special line in it's code specifically for returning mortals back to normal if they are in the Uneasy state while Charm is being cast on them, the line of code however is useless as the effect will fade away anyways due to the status doubling Charm's belief gain.
List of Powers | |
---|---|
Attraction | |
Cinematic | |
Cold | |
Darkness | |
Dream | |
Electrical | |
Emotion | |
Fear | |
Flow | |
Ground | |
Heat | |
Madness | |
Manifest | |
Mirror | |
Mischef | |
Nature | |
Noise | |
Portal | |
Possession | |
Pursuit | |
Rain | |
Stench | |
Swarm | |
Telekinetic | |
Vessel | |
Wind |