Fragile Objects
Fragile objects are a category of various objects throughout game's levels which the Ghost Master is able to destroy by using specific powers in order to deplete an object's "health". A Fragile object may need anywhere between 1 to 4 points of damage to break (needs to be dealt at once), and there are three distinct types of damage
Glass Damage
This damage type affects only brittle objects, generally (but not always) made of glass—such as Terroreyes’ jar or Whisperwind's dreamcatcher.
Windy Weather | +1 Glass Damage (All in an Area) |
Shattering Song | +4 Glass Damage (All in an Area) |
Machine Damage
Fragile electrical equipment can be either disabled or fully destroyed by using Machine damage.
Spark / Strange Behaviour | +1 Machine Damage (Single Target) |
Warm/Very Warm/Hot Temperature | +1 Machine Damage (All in an Area) |
Sparkstorm / Wild & Crazy / Rain | +2 Machine Damage (All in an Area) |
Flood | +3 Machine Damage (All in an Area) |
Surge | +4 Machine Damage (All in an Area) |
Structural Damage
The strongest possible level of damage which in addition to dealing with things in it's own category also counts for the previous two damage types and is able to damage whatever they do as well.
Tremor / Gale Weather / Cold/Icy/Freezing Cold Temperatures | +1 Structural Damage (All in an Area) |
Kinesis | +2 Structural Damage (Objects hit) |
Hailstones | +2 Structural Damage (All in an Area) |
TK Storm | +3 Structural Damage (Objects picked up/hit) |
Hurricane Weather | +3 Structural Damage (All in an Area) |
Lightning Strike | +4 Structural Damage (Objects hit) |
Quake | +4 Structural Damage (All in an Area) & +1 Structural Damage outside of the area |